The Foundry Nuke Studio 13.0v3 Crack & Serial Key {2021} Free Download

The Foundry Nuke Studio 13.0v3 License Key & Patch {2021} Latest Free Download

The Foundry Nuke Studio Crack & Serial Key {Updated} Free Download

The Foundry Nuke Studio 13.0v3 Crack foundry is an ecosystem of basic tools with global reach and impact, across all industries – strengthening pipelines, talent pools, and large and small studios. Whether you focus on blockbusters, episodic short films, or party-worthy content, the power, flexibility, and powerful set of tools from Nuke allow the entire team to create the best content, with the same tools used. by the main studios. Nuke: it’s obvious.

Why The Foundry Nuke Studio 13.0v3?

  • Compositing & Much More

Tools to get the job done, no matter how you work. Advanced node-based composting, 3D monitoring and modeling, and reviewing … the scale of the nuclear range according to your needs.

  • Power & Performance

The Foundry Nuke Studio 13.0v3 Patch offers unmatched strength and performance to meet the needs of modern production jobs. Nuke node graphics and unresolved processing mean the breadth of work you can handle is unmatched.

  • Collaboration, Speed & Efficiency

It’s easy to collaborate with others, whether you’re sitting side by side or around the world. Work quickly with Nuke’s sophisticated toolbox, GPU acceleration, and smooth workflows. Everything you need is integrated and ready.

  • The Perfect Fit for Your Pipeline

Open and customizable, Nuke offers major operating system support, low hardware configuration, support for industry standards such as OCIO and Alembic, and the Python API with Pyside.

The Foundry Nuke Studio 13.0v3 Key Features:

2D compositing and visual effects:

  • Nodal toolset

With more than 200 creative nodes, Nuke provides everything you need to overcome the challenges of digital integration. This includes industry-standard manipulators, rotoscope, vector painting tools, color correction, and more.

  • Deep Image compositing

The deep image composition tool allows you to create and work with images that contain a lot of opacity, color, and relative camera depth per pixel, so there is no need to render the CG element when the content changes.

3D compositing and visual effects:

  • 3D Camera Tracker

Camera Tracker integrated with The Foundry Nuke Studio 13.0v3 Serial Key reproduces 2D camera movements with animated 3D cameras or point clouds in Nuke 3D space, allowing you to combine 2D / 3D elements precisely with reference to the camera original used for shooting. Refinement options, a preview of advanced 3D features, and lens distortion management increase the efficiency and accuracy of even the most complex tracking tasks.

  • 3D workspace

Camera Tracker integrated with The Foundry Nuke Studio 13.0v3 Keygen reproduces 2D camera movements with animated 3D cameras or point clouds in Nuke 3D space, allowing you to combine 2D / 3D elements precisely with reference to the camera original used for shooting. Refinement options, a preview of advanced 3D features, and lens distortion management increase the efficiency and accuracy of even the most complex tracking tasks.


  • User presets and node toolsets

The Nuke Time Saving User Preset allows you to define and save custom node settings so that the effects can be used in various projects. The node toolsets allow you to automate your workflow by grouping node configurations for specific tasks.

  • Versioning

The powerful functionality of The Foundry Nuke Studio 13.0v3 License Key allows you to bring new versions of plans to the Nuke Studio timeline or Nuke node charts and swap them quickly and easily. This ability facilitates the comparison and revision of works at different stages and of the work carried out by different artists.


  • SDI broadcast monitor support

The Foundry Nuke Studio 13.0v3 Full Version provides SDI broadcast monitor support on AJA and Blackmagic SDI compatible hardware. With this support, you can accurately check the color space and aspect ratio of the content streamed during the review process.

  • Multi-track editorial timeline

The Foundry Nuke Studio Full is equipped with a multi-track editorial timeline that allows you to play, review and edit video sequences, CG tracks, and layered audio tracks. You can stack an unlimited number of tracks containing as many clips as you want and mix tracks to easily create overlays. Create a timeline effect and reverse it in the top chart, or modify and render the composition directly from the timeline.

Performance and pipeline:

  • Python API and PySide

Available throughout the Nuke family, the Python API can be used for full pipeline integration and automation of common tasks and procedures. PySide is also included to allow users to create custom user interfaces via Python and the Qt framework.

  • OpenColorIO color management

Available throughout the Nuke family, the Python API can be used for full pipeline integration and automation of common tasks and procedures. PySide is also included to allow users to create custom user interfaces via Python and the Qt framework.

  • New Shuffle Node

Presentation of a new version of the Shuffle node which will replace the Shuffle and ShuffleCopy nodes. With a more user-friendly user interface, the updated node improves stability and provides a consistent channel order compared to previous Shuffle nodes. In addition, it can now support one or two inputs and up to eight channels per layer.

  • Updated Nuke Spherical Transform and Bilateral

We have combined the NukeX and VR Way versions of SphericalTransform and Bilateral with the Nuke version of these nodes, adding improved functionality and GPU support on Nuke. SphericalTransform has a new MirrorBall projection method, in addition to accessing the standard set of Nuke filtering methods. Both nodes take advantage of the improved GPU CaraVR performance that was added in Nuke 12.1 and available on Nuke – they don’t need a NukeX license.

  • Cara VR GPU Caching

Improvements to the Nuke GPU processing architecture have significantly improved the performance of node chains using this new behavior. In Nuke 12.1, all VR Way nodes, including SphericalTransform and Bilateral, take advantage of this architecture to produce a significant increase in processing and rendering of the viewer. This enhancement is also available in BlinkScript.

  • New BlinkScript Particle Support

NukeX now includes a new ParticleBlinkScript node. This node allows users to write BlinkScripts that work on particles and also allows users to write their own custom particle nodes. We also provide 14 new gadgets as a starting point for artists and developers using ParticleBlinkScript to create new particle tools.

To make this update easier, we’ve made several updates and improvements to the BlinkScript Nuke framework to improve the performance of GPU-accelerated nodes and help developers work with BlinkScript, including new debugging prints. See the release notes and developer documentation for more details.

  • Lens Distortion Workflow Improvements

We have improved the NukeX LensDistortion node to provide a more intuitive experience and provide all the functionality you need at your fingertips. The main tab has been refined to make it your first stop to define the distortion model. It has also been updated with new features and improved user experience, such as setting the default output mode so that it is not distributed rather than STMap. The second tab has now been updated to “Analysis”, offering all the controls for grid detection and workflow drawing lines that you normally use. In addition, the advanced tab now offers better control to perfect your distortion model or work with eyelets.

  • Grid Warp Tracker Improvements

The NukeX Grid Warp Tracker that was introduced in Nuke 12.0 has several improvements to help you control and move your data where you need it in a script. We have introduced a new export option, allowing users to export tracking data from the GripWarpTracker node to the Tracker (cooked), Tracker (linked), or Transformer node. In addition, users can export tracking data from an entire grid, a selection of grid points, or a single grid point to help accurately determine the tracking data needed.

  • QuickTime Audio MultiOS & Surround Sound Support

We are extending native support for the .mov container that stores audio on Linux and Windows. You can now import it directly into Nuke Studio, Hiero, and HieroPlayer without having to extract and import audio as separate Wav files. Along with that, we have introduced multi-channel audio support for Nuke Studio, Hiero, and HieroPlayer. The multichannel audio correction has been added to the timeline, and audio output can be adjusted using certain audio card control devices.

  • Bin and Track Item Version Linking

The new behavior links the version of the source clip between the element in the project area and the corresponding track element. Now changing the version of a clip in the project bar, or in order, will change all other instances of the same clip that are in the same order or in another order. This streamlines the sequence update process, for example when splitting changes into 10, 30, and 60-second project cuts. Version binding is set to “Active” by default and can be set manually in the timeline, project bar, and preferences.

  • HieroPlayer Artist Review and Flipbook in Nuke

A new example of HieroPlayer will now be launched faster, improving the overall artist experience when using HieroPlayer as a flipbook tool. We can increase the launch speed of new HieroPlayer instances on Windows and macOS by a factor of 1.2x and on Linux, we see an increase up to 1.5x in our internal tests.

Nuke 12.1 includes the ability to use HieroPlayer as a flipbook tool for Nuke and NukeX, giving artists more control when comparing different versions of their work. HieroPlayer will automatically detect the OCIO configurations and the color spaces of the viewer coming from the Nuke scripts and will correctly manage the files under review, whether you are working on a script or on several scripts at a given time. HieroPlayer can be defined as a Flipbook in the user interface and in the preferences.

Infrastructure and Standards:

High DPI Windows and Linux

  • This release adds support for scaling the user interface when using high-resolution monitors on Windows and Linux. This brings all platforms online (with support for high-resolution display added for macOS on Nuke 12.0v1).

ARRI Updates

  • Nuke 12.1 includes several updates and extensions to support ARRI cameras, including ArriRAW SDK version, GPU debay functionality via CUDA, Codex HDE. Arx Arri RAW, Arri Alexa Mini LF, and the ProF support that wraps MXF of Alexa Mini LF (ARRIRAW / MXF).

QuickTime and MXF Improvements

  • Nuke 12.1 includes several updates for supported codecs, improving the user experience when using this type of file.
  • Building on the work to add support for DNxHR MXFs in Nuke 12.0, in this release, Nuke now supports reading DNxHR .movs and writing DNxHR MXFs.
  • When reading ProRes .mov and .mxf files, you can now use metadata to manage the color space in Nuke. You can also analyze the header of the frame to obtain the transfer characteristics if it is not in the metadata file of the MXF or MOV file – this modification will have an impact on the scripts loaded from earlier versions of Nuke. Support for Motion JPEG B, encoded by QuickTime, has been added to Mov64 Reader on Nuke and Nuke Studio and mov64 Writer on Nuke. This re-enables support for this codec on macOS Catalina and introduces support in Windows.

What’s new in The Foundry Nuke Studio 13.0v3?

(Released on 01-07-2021)

New Features:

  • OCIO: Several new OCIO soft effects have been added to Nuke Studio and Hiero and the Colorspace soft effect has been renamed for clarity: OCIO ColorSpace, OCIO Display Transform, OCIO Log Convert, and OCIO Look Transform.

Feature Enhancements:

  • Non-Commercial: The CopyCat and Inference nodes can now be used in NukeX Non-Commercial mode.
  • OCIO: Setting isdata: true in your OCIO config file for a certain colorspace now bypasses the Viewer Transform. This is useful for colorspaces using non-color data channels such as the normals pass in multi-pass renders.

Bug Fixes:

  • OCIO: Looks were not applied to the Nuke Studio Viewer as expected.
  • Documentation: A layer command was missing attributes in the Nuke Python Developer’s Guide for Channels.
  • Selecting File > New Comp in Nuke did not carry command-line arguments, such as –safe, over to the new Nuke script.
  • Soft Effects: Copying and pasting a shot that included a cloned soft effect removed the effect on the copy.
  • Python: Commenting out the last line of code in the Script Editor caused Nuke to become unresponsive.
  • Windows only: Pressing V to display available versions on an offline shot caused Nuke Studio to crash.
  • Assert: Adding an Assert node between transforms broke concatenation.
  • Tags: Selecting a new icon for a tag did not update the tag icon in the Viewer as expected.
  • Licensing: Nuke did not display licensing errors as expected.
  • Read/Write: Certain .mp4/.mov files caused Nuke to become unresponsive during playback of the last frame.
  • Export: Re-exporting comps occasionally displayed an out-of-frame range warning in the Viewer after scanning for versions and then versioning up.
  • Soft Effects: Some effects were displayed in different colors between Nuke Studio and Hiero or HieroPlayer.
  • Read/Write: Failure to decode a frame from certain .mov/.mp4 files written with a “non-intra” codec caused Nuke to become unresponsive.
  • Retiming: Attempting to retime a clip on an odd number frame at clip level, resulted in frame offsets in exported shots.
  • Retiming: Exporting a shot with frame handles beyond the source clip handle range and then clicking Build Track from Export Tag reimported the shot with an offset if the source clip did not start at frame 1.
  • Viewers: Disabling tracks in a sequence did not update the timeline Viewer as expected.
  • Viewing the output of certain scripts including a Merge (under), Shuffle, and Write node caused Nuke to crash.
  • Sync Review: Importing files during a Sync Review session occasionally caused Nuke Studio to crash.
  • Project Bin: Deleting bin items from certain Nuke Studio projects was occasionally slow.
  • Viewers: Selecting Audio and Video in the timeline Viewer settings did not display the audio waveform.
  • HieroPlayer: Opening the Preferences and then clicking OK without making any changes caused HieroPlayer to crash.
  • Group: Copying/pasting or loading Group nodes from ToolSets placed the node incorrectly in the Node Graph.
  • Export: Re-exporting comps and then opening the new comp occasionally displayed a no such file or directory error.
  • Cryptomatte: The example plug-in did not work as expected.
  • C_Stitcher: The output of C_Stitcher was re-rendered for every scanline in the Viewer.
  • Read/Write: The Render to timeline option was missing from the Nuke Studio Render dialog.
  • Python: Some files were missing from the Flipbooking with External Applications pyQtExamples directory.

The Foundry Nuke Studio Full License Key & Patch {Tested} Free Download

The Foundry Nuke Studio Full Patch & Keygen {Latest} Free Download

How to install & activate?
  • Disconnect from the internet (Recommended).
  • Extract and install The Foundry Nuke Studio 13.0v3 by using setup.
  • After the installation, follow the in-package instructions carefully to activate the program.
  • It’s done, Enjoy The Foundry Nuke Studio 13.0v3 Full Version.

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